House Generator
IntermediateThe House Generator builds a complete, livable structure in one tap — four walls, a pitched or flat roof, a floor, windows on every wall, and a centred front door. You pick the dimensions and a material for each component; the generator handles the placement. It's the fastest way to get a fully formed building on the grid before you start customising.
Opening the Wizard
Tap Generate House in the Quick Build section of the sidebar. A six-step wizard opens as a modal overlay. You can move forward and backward through steps freely using the Next and Back buttons, or tap any dot at the top to jump to that step. Nothing is placed until you tap Build House on the final step.
Step 1 — House Size
Set the outer footprint and wall height of your house, all measured in grid blocks:
| Field | What it controls | Minimum | Maximum |
|---|---|---|---|
| Width (X) | How wide the house is, left to right. | 4 | 40 |
| Depth (Z) | How deep the house is, front to back. | 4 | 40 |
| Wall Height (Y) | How many block rows tall the walls are, not counting the roof. | 3 | 20 |
The roof is added on top of the wall height you choose, so the total structure height will be taller than the Wall Height figure. A sloped roof adds roughly half the width in additional height at its peak; a flat roof adds one block.
Step 2 — Wall Material
Choose the material for all four exterior walls. The picker shows every material in the Walls, Flooring, Misc, Prints, and Terrain categories — the same set of materials you'd use with the cube (Block / Wall) shape in Build mode.
Tap a swatch to select it. The material name appears below the grid so you can confirm what you've chosen. Double-tap an eligible swatch to open the colour tint picker and add a colour wash to the material before generating.
Step 3 — Roof Material
Choose the roofing material. The picker is filtered to the Roofing category only, so every option here is guaranteed to work with the slope shape. Below the material grid, choose your roof style:
| Style | What it looks like |
|---|---|
| Sloped (gabled) | A classic pitched A-frame roof with a central ridge running front to back. The gable ends (left and right walls above the wall height) are filled in with wall-material cubes. |
| Flat | A solid cap of slope blocks laid flat across the top of the walls. Minimal and modern — good for rooftop terraces or multi-storey builds where you'll add more floors on top. |
Step 4 — Floor Material
Choose the material for the floor layer — the single block-thick base inside the house at Y = 0. The picker offers the same range as the wall picker: Walls, Flooring, Misc, Prints, and Terrain categories. You're not restricted to flooring-labelled materials, so you can use a stone terrain material for a cave floor or a print material for a patterned interior.
Step 5 — Window Style
Choose the window material from the Windows category. Windows are placed automatically at a fixed interval along all four walls, one block above the floor. The number of windows on each wall scales with the wall's length. The generator uses a standard window shape — sash-window and ornate-window materials are also supported.
Step 6 — Door Style
Choose the door material from the Doors category. One door is placed centred on the front wall (the wall facing the Z+ direction) at ground level. Double-tap an eligible swatch to tint the door before generating.
When you're happy with all your choices, tap Build House. The generator runs immediately.
Where the House Is Placed
The house is always placed starting at grid coordinate (0, 0, 0) — the corner of the grid. Make sure you have enough room: a house with Width 10 and Depth 10 occupies columns 0–9 in X and 0–9 in Z, so a 10×anything grid is the minimum. If the house overlaps the grid boundary, columns outside the grid are silently skipped.
After Generating
Once the house is placed, treat it like any other build:
- Use Paint (or Bulk Paint from the Quick Build section) to swap all walls or all roofing in one go.
- Use the Cursor tool to move, rotate, or copy individual blocks.
- Add extra floors by building upward from the existing walls — the roof can be erased and rebuilt at a higher Y level.
- Adjust window and door positions by erasing the generated ones and placing new ones with the Build tool at your preferred locations.