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Grid Size

Beginner

Grid Size controls the overall dimensions of your buildable space — the maximum extent your build can occupy. Changing it doesn't affect where your camera starts or which materials you can use, but it directly determines how large a structure you can create and what happens to existing blocks when you resize.

The Three Dimensions

Your build space is defined by three dimensions, each adjustable from 2 to 100:

DimensionAxisWhat it controls
Width (X)Left–rightHow many cells wide the buildable area is.
Height (Y)Up–downHow many layers tall the buildable area is.
Length (Z)Front–backHow many cells deep the buildable area is.

Each can be set using its slider or by typing a number directly into the field next to the slider. The sliders are fast for rough sizing; the number field is better when you want an exact value.

Committing with Resize

Adjusting the sliders or typing new numbers doesn't immediately change the grid — it's a preview of what the new size would be. You have to tap the Resize button to actually apply the changes. This lets you dial in all three dimensions before committing, without accidentally triggering a resize mid-adjustment.

If you change the numbers but decide you don't want to resize after all, simply navigate away or change the values back — nothing happens to your build until you hit Resize.

What Happens to Your Build When You Resize

The behaviour differs by axis, and it matters a lot when you're shrinking:

Width (X) and Length (Z)

Width and Length resize from the centre outward:

Warning: Shrinking Width or Length will permanently delete any blocks outside the new boundary. Export your build before shrinking if you're not sure what's near the edges.

Height (Y)

Height behaves differently and more safely:

This means Height is "safe" to adjust — you can grow it and shrink it freely without losing anything permanently, unlike Width and Length which can cause irreversible deletion at the edges.

Y Axis Direction

By default, the grid grows upward when you increase Height — new layers appear above your current build. A direction toggle lets you change this so the grid grows downward instead:

SettingEffect when growing Height
Up (default)New layers appear above the current top. Existing build is unchanged.
DownNew layers appear below the current build. The existing build shifts up to accommodate the new space underneath it.

When growing downward, Buildopia asks what to do with the existing grass base layer at the bottom of your build:

Growing downward is useful when you realise mid-build that you need a basement, underground level, or underwater foundation that sits below your existing structure.

Terrain Generator

Directly below the Resize button is the Terrain Generator — a tool that fills your grid with procedurally generated terrain in one tap. It handles biome style, terrain height, water (ocean and lakes), and optional caves. Each generation is unique.

Set your desired grid dimensions before opening the Terrain Generator — it will resize the grid to match when you generate. See the Terrain Generator guide for a full walkthrough of every option.

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