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House & Habitat Building

Beginner

Building isn't just decoration — it's how you make room for Pokémon to actually move into your area. This guide covers what turns a structure into a valid home, how big you can go, the difference between freehand building and store-bought kits, and how Environment Level and Comfy Level track your progress with the Pokémon living there.

What Counts as a Home

The rule for a valid Pokémon habitat is simple: four walls and a door. Beyond that requirement, you're free to build however you like — any combination of shapes and materials works, so a "house" can be as plain or as elaborate as you want, and you can even carve separate habitats out of the rooms inside one larger building.

Tip: A habitat doesn't need to look like a traditional house. As long as it's fully enclosed by walls and has a door built into one of them, it qualifies.

Size Limits

There's a ceiling on how large a self-built structure can be and still count as a livable space: once the footprint goes past 11 cells by 12 cells (width by depth), it stops being recognised as a habitat. Stay under that and the size is otherwise up to you.

Any habitat that qualifies, regardless of how big or small it is within that limit, can house up to four Pokémon at once. However, Pokémon won't actually move in until the habitat contains at least three unique pieces of furniture — matching sets or duplicates don't count toward that total, so vary what you place.

Freehand Building vs. Building Kits

You can always build a habitat piece by piece using the Build, Paint, and shape tools covered in the Builder Basics guide. Alternatively, the in-game store sells pre-designed building kits that construct a finished structure for you — everything from small dens to full houses, as well as non-housing builds like shops, generators, and decorative landmarks.

Each kit has a footprint that must be cleared before building, and it's worth leaving an extra cell of space around that footprint so there's room to work. Kits also come in a rough size progression — dens are the smallest and suit only medium Pokémon or smaller, huts are general-purpose, cottages fit two Pokémon comfortably, and houses are the largest, built for a whole group to share.

Every area has a running total of 40 building points available. Each kit placed costs either 1 or 2 points toward that total depending on its size, and once you hit the cap you can't place any more kits in that area until you free up space by removing one. Kits for moving or demolishing an existing build separately, without touching the point limit for anything you build afterward.

Tip: Building kits take a set amount of real time to finish — usually until the next in-game day. If you have a Pokémon that specialises in construction helping out, that wait can shrink dramatically, sometimes down to about an hour.

Environment Level

Environment Level tracks the overall progress of a specific area, on a scale from 1 up to 10. Raising it unlocks new requests and expands what's available to purchase in that area's shop, and hitting Level 5 and Level 10 each come with a bonus reward on top of the usual unlocks.

The level climbs mainly by keeping the Pokémon in that area happy — in other words, by raising their individual Comfy Levels — though completing requests tied to the area (like restoring its Pokémon Center) and adding new buildings also contribute, even for kits no Pokémon has moved into yet. Housing a Legendary or Mythical Pokémon and keeping its Comfy Level up speeds the climb further.

Note: Environment Level can go back down. If you move a Pokémon out of an area, its contribution to the score is removed, and if the total drops far enough the level itself can fall — re-locking any shop items or requests tied to the level you lose.

Comfy Level

Separately from Environment Level, every individual Pokémon has its own Comfy Level, which reflects how content it is where it's living. A Pokémon with no habitat at all is treated as having zero Comfy Level, so the first step is always giving it somewhere to live.

Once housed, you can ask a Pokémon how it's feeling and it will usually name something specific it wants — a food item, or a piece of decor for its space. Providing that request raises its Comfy Level, and continuing to check in and give gifts regularly keeps it climbing over time.

There are five stages of Comfy Level, from lowest to highest:

Iffy
Average
Nice
Great
Awesome

Housing a Pokémon in a fully built house rather than a bare-minimum habitat also helps — Comfy Level climbs faster inside a proper house than in a habitat that only just meets the four-walls-and-a-door requirement.

Pokémon Preferences

Beyond gifts, the habitat itself matters. Each Pokémon has its own set of environmental preferences — things like Warm, Humid, Dry, or Dark — and building a space that matches what a particular Pokémon favours gives its Comfy Level a boost. The reverse is also true: placing elements nearby that a Pokémon dislikes will drag its Comfy Level down, so it pays to check what a Pokémon wants before you finalise its home.

Because preferences vary so much between species, it's worth planning a habitat around its intended occupant rather than building generic housing and hoping it fits. A dry, sun-facing hut might delight one Pokémon and leave a Humid-loving Pokémon unsatisfied even if the furniture inside is exactly what it asked for.

Tip: If you're not sure what a Pokémon prefers, ask about its Comfy Level directly — its response often hints at what kind of environment or gift would help.

What's Next

Once your first habitats are up and running, these guides build on the basics:

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